Uses wall clock time time.time() instead of CPU time time.clock() since
the latter does not catch time spent waiting for graphics card.
cube_surface_model
cube_surface_model ( size, mesh=0 )
show_main_chimera_window
show_main_chimera_window ()
cube_triangles
cube_triangles ( size )
draw_scene
draw_scene ()
The Chimera frameUpdate() loop is bypassed. The Chimera frameUpdate()
loop introduces a delay of chimera.update.UPDATE_INTERVAL msec.
OpenGL SwapBuffers calls are suppressed by turning on Chimera viewer
benchmarking flag. This prevents delays when SwapBuffers is synchronized to
the monitor vertical retrace.